WebGPU DevTools All In One

WebGPU DevTools All In One

WebGPU DevTools All In One

WebGPU Inspector

WebGPU Inspector Debugging Tools

WebGPU Inspector is a Chrome Developer Tools extension for debugging WebGPU content. It intercepts all WebGPU objects and commands, allowing you to inspect information about any GPU object.

  • Inspect any WebGPU object, with a stacktrace for where it was created.
  • Capture frames, including all commands, buffers, textures, and render pass results.
  • Catch errors compiling shader modules and pipelines.
  • Display textures, at any mip level.
  • Edit shaders live on the page to debug and test shader changes.
  • Debug shaders (highly experimental, work in progress, limited to compute shaders).
  • Plot frame times and GPU object counts over time for profiling information.
  • View uniform and storage buffer content used for draw and dispatch calls.
  • Record all commands and data used to render a set of frames, generating a standalone HTML file that can recreate the render.

https://chromewebstore.google.com/detail/webgpu-inspector/holcbbnljhkpkjkhgkagjkhhpeochfal?pli=1

image

https://github.com/brendan-duncan/webgpu_inspector

demos

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WebGPU Debugging

https://webgpufundamentals.org/webgpu/lessons/webgpu-debugging.html

Babylon.js

https://babylonjs.com/

https://github.com/BabylonJS/Babylon.js

https://playground.babylonjs.com/#HH8T00#1

https://forum.babylonjs.com/t/inspector-webgpu-gpu-frame-time-at-0/53519

refs

https://webkit.org/blog/9624/webgpu-and-wsl-in-web-inspector/

https://www.khronos.org/assets/uploads/developers/presentations/Implementing_WebGPU_For_Unity_Khronos_GDC_2024.pdf



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